OpenGL Course


This is the course material for the IMAC OpenGL Course.

Course plan

  1. Code Template : Presentation of the code template used in the course.
  2. Basics : Rendering a mesh, and tweaking it using the main shading stages.
  3. Lighting : Implementing lighting models in forward and deferred shading.
  4. Shadow-mapping:  Base techniques for real-time shadows.
  5. Post-processing: Implementing a post-processing pipeline with basic effects.

OpenGL Course Codex

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