This is the course material for the IMAC OpenGL Course.
- Code Template : Presentation of the code template used in the course.
- Basics : Rendering a mesh, and tweaking it using the main shading stages.
- Lighting : Implementing lighting models in forward and deferred shading.
- Shadow-mapping: Base techniques for real-time shadows.
- Post-processing: Implementing a post-processing pipeline with basic effects.